BACKGROUND: (CONT'D)
In previous years, the Bay Point Library received KCMF funds to purchase Google Expeditions kits, which enable patrons to explore the world virtually and to bring abstract concepts to life. Students use the platform
to peruse collections of 360° scenes and 3D objects, discovering interesting sites and artifacts along the way. Expeditions explore history, science, the arts, and the natural world. Due to COVID-related restrictions on social distancing and in-person library programming, the Library has restructured the program to include the use of Google Cardboard VR kits; should the Library's KCMF request be approved, grant funds would be used to purchase the Google Cardboard kits.
The original kits purchased in prior funding cycles will still be used for library programming, library outreach, demonstrations, and by educators who want to use this technology in a small classroom setting (10 to 20 students at a time), with Google Cardboard kits distributed to students following the demonstrations. Purchase and distribution of the inexpensive Google Cardboard VR kits enables patrons to continue to utilize the Google Expeditions open technology platform from their own homes, through the use of the cardboard viewers and their own smartphones.
The Library also has included a request for KCMF funding to support STEAM programming using virtual reality at this location, including the purchase of 3D printers, electronics and maker kits, as well as instructors for STEAM programming. Programming will include instruction on how students can peruse collections of 360° scenes and 3D objects, and explore history, science, the arts, and the natural world.
The Bay Point Library is located in the Riverview Middle School and serves many middle school students. The library’s small staff and the students would benefit from the purchase of the Google Cardboard VR Kits and would be able to offer STEAM-focused after-school programming that is “minimal setup for maximum impact.”
CONSEQUENCE OF NEGATIVE ACTION:
If this proposal is not approved, Bay Point Library will not be able to offer STEAM-focused afterschool programming and school-break workshops using Virtual Reality, 3D Printing, Coding, Engineering, Historical and Cultural Exploration, Digital Literacy, Problem Solving, Ideation, and Entrepreneurship.
CHILDREN'S IMPACT STATEMENT:
This project supports the community outcome of “children ready for and succeeding in school.”